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GlitcherOG (talk | contribs) No edit summary |
GlitcherOG (talk | contribs) No edit summary |
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Here is the structure made in programming languages for easy code implementation:
- [
- [SSX Tricky mpf GO struct by Erick](<nowiki>https://github.com/Erickson400/TheTrickyModels/blob/main/mpf/MpfStructure.go</nowiki>)
|-
|Byte[4]
|Version ID (Version 8)
|-
|UInt16
|-
|Bytes[4]
|Name/Type of Texture (
|-
|Bytes[4]
|Name/Type of Texture (
|-
|Float32
|Flag Factor
|-
|Float32
|-
|UInt32
|
|-
|UInt32
|
|}
====
{| class="wikitable"
!Type
|Bone weight (0 to 100)
|-
|UInt8
|Bone ID
|-
|UInt8
|Bone Internal File ID
|}
|-
|UInt32
|Starting Weight Ref ID (Generally Always 14)
|-
|UInt32
|-
|Uint16
|Bone Weight Ref ID (In order to get ID you do (???))
|}
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