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GlitcherOG (talk | contribs) No edit summary |
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|Offset of Bone Weights
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|UInt16
|Internal File ID. This is used in conjunction with weights so that it can access bones within another file
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|Byte[4]
|Filler/Padding
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=== Model Data ===
All Offsets Unless Stated Otherwise are relative to the start of each model data
==== <u>Material Data</u> ====
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