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GlitcherOG (talk | contribs) m (GlitcherOG moved page Formats/SSXTricky:MPF(Model) to Formats/SSXTricky:MPF(PS2 Model): Named Incorrectly) |
GlitcherOG (talk | contribs) No edit summary |
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|-
|UInt32
|Unknown (Always -1)
|-
|UInt32
===== Bone Weight Header =====
{| class="wikitable"
!Type
!Description
|-
|UInt32
|Length of array/list
|-
|UInt32
|Offset to Bone weight list
|-
|UInt32
|Unknown (Always 36)
|}
===== Bone Weight =====
{| class="wikitable"
!Type
!Description
|-
|UInt16
|Bone weight (0 to 100)
|-
|UInt16
|Bone ID
|-
|UInt16
|Bone Internal File ID
|}
==== <u>Weight List Ref</u> ====
{| class="wikitable"
!Type
!Description
|-
|UInt32
|Weight Reference Count
|-
|UInt32
|Weight Reference Offset
|-
|Int32 List
|WeightIDs
|}
==== <u>Mesh Data</u> ====
Bytes[48] Unimportant Data for Exporting
{| class="wikitable"
!Type
!Description
|-
|UInt32
|Strip Count
|-
|UInt32
|Unknown1
|-
|UInt32
|Unknown1 (Seems to have some relation to Normals)
|-
|UInt32
|Vertex Count
|}
- **Triangle Strip Count Row**
The amount of triangle strip rows can be found inside Mesh Info Row 2
_First type is assumed to be either UInt32 or Byte_
| Offset | Type | Description | Key |
| | List | List of Triangle Strip Count Rows | |
| Type | Description |
|