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Here is the structure made in programming languages for easy code implementation:
- [SSX Tricky mpf C# handler by GlitcherOG](<nowiki>https://github.com/GlitcherOG/SSX-PS2-Collection-Modder/blob/main/FileHandlers/Models/TrickyMPFModelHandler.cs</nowiki>)
- [SSX Tricky mpf GO struct by Erick](<nowiki>https://github.com/Erickson400/TheTrickyModels/blob/main/mpf/MpfStructure.go</nowiki>)
== Structure ==
All Offsets Unless Stated Otherwise are relative to the start of model data
==== <u>Material Data</u> ====
Unused Slots use 0x00202020 as a place holder
{| class="wikitable"
|}
==== <u>Bone Data</u> ====
Location and Rotation are relative to parent
{| class="wikitable"
|XYZ Radian Rotation of the bone
|-
|Vector 3 (3
|}boots stick on
{| class="wikitable"
|+
|}
==== <u>Group Main</u> ====
===== Group Main Header =====
|}
==== <u>Bone Weight</u> ====
===== Bone Weight Header =====
| Offset | Type | Description | Key | Rel |
| 0x08 | UInt32 | Unknown | | |
===== Bone Weight =====
| Offset | Type | Description | Key | Rel |
| 0x03 | UInt8 | Unknown | | |
==== <
===== Number List Ref Header =====
| Offset | Type | Description | Key | Rel |
<nowiki><br></nowiki>
| Offset | Type | Description | Key | Rel |
<nowiki><br></nowiki>
<nowiki>##</nowiki> Mesh Data
|