Formats/Common:Refpack: Difference between revisions

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(Created page with "RefPack is a LZSS-like compression algorithm written by Frank Barchard, and used in many EA file formats. [https://github.com/GlitcherOG/SSX-Collection-Multitool/blob/main/FileHandlers/RefpackHandler.cs Refpack handler C# by GlitcherOG] [https://github.com/SSXModding/bigfile/blob/master/src/bigfile/RefPack.cpp RefPack C++ by modeco80] ==== Magic ==== RefPack often manifests itself starting with a magic `0x10FB` {| class="wikitable" |+ !Byte !Meaning |- |`0x10` |Flags...")
 
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RefPack is a LZSS-like compression algorithm written by Frank Barchard, and used in many EA file formats.
 
=== Refpack Implementation ===
[https://github.com/GlitcherOG/SSX-Collection-Multitool/blob/main/FileHandlers/RefpackHandler.cs Refpack handler C# by GlitcherOG]
 
[https://github.com/SSXModding/bigfile/blob/master/src/bigfile/RefPack.cpp RefPack C++ by modeco80]
 
[https://docs.rs/refpack/latest/refpack/ Refpack Rust Implementation]
 
[https://github.com/gibbed/Gibbed.RefPack Refpack C# Implementation by Gibbed]
 
[https://github.com/SsxMapper/SSXandTrickyMapExtractor/blob/main/convertbigfiles.py Refpack Python Big Extraction by SSX Mapper]
 
[http://download.wcnews.com/files/documents/sourcecode/shadowforce/transfer/asommers/mfcapp_src/engine/compress/ Original Refpack C++ Implementation]
 
==== Magic ====