GlitcherOG (talk | contribs) (Created page with "RefPack is a LZSS-like compression algorithm written by Frank Barchard, and used in many EA file formats. [https://github.com/GlitcherOG/SSX-Collection-Multitool/blob/main/FileHandlers/RefpackHandler.cs Refpack handler C# by GlitcherOG] [https://github.com/SSXModding/bigfile/blob/master/src/bigfile/RefPack.cpp RefPack C++ by modeco80] ==== Magic ==== RefPack often manifests itself starting with a magic `0x10FB` {| class="wikitable" |+ !Byte !Meaning |- |`0x10` |Flags...") |
m (C&C implementation was modified and partially rewritten in C++. The original is C and can be found in the PGA Tour '97 source code.) |
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RefPack is a LZSS-like compression algorithm written by Frank Barchard, and used in many EA file formats. |
RefPack is a LZSS-like compression algorithm written by Frank Barchard, and used in many EA file formats. |
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=== Refpack Implementation === |
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[https://github.com/GlitcherOG/SSX-Collection-Multitool/blob/main/FileHandlers/RefpackHandler.cs Refpack handler C# by GlitcherOG] |
[https://github.com/GlitcherOG/SSX-Collection-Multitool/blob/main/FileHandlers/RefpackHandler.cs Refpack handler C# by GlitcherOG] |
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[https://github.com/SSXModding/bigfile/blob/master/src/bigfile/RefPack.cpp RefPack C++ by modeco80] |
[https://github.com/SSXModding/bigfile/blob/master/src/bigfile/RefPack.cpp RefPack C++ by modeco80] |
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[https://docs.rs/refpack/latest/refpack/ Refpack Rust Implementation] |
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[https://github.com/gibbed/Gibbed.RefPack Refpack C# Implementation by Gibbed] |
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[https://github.com/SsxMapper/SSXandTrickyMapExtractor/blob/main/convertbigfiles.py Refpack Python Big Extraction by SSX Mapper] |
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[http://wiki.niotso.org/RefPack Sims Online Refpack Implementation] |
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[http://download.wcnews.com/files/documents/sourcecode/shadowforce/transfer/asommers/mfcapp_src/engine/compress/ C&C Shockforce Refpack C++ Implementation] |
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=== File Overview === |
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==== Magic ==== |
==== Magic ==== |
Latest revision as of 23:44, 16 June 2023
RefPack is a LZSS-like compression algorithm written by Frank Barchard, and used in many EA file formats.
Refpack Implementation
Refpack handler C# by GlitcherOG
Refpack C# Implementation by Gibbed
Refpack Python Big Extraction by SSX Mapper
Sims Online Refpack Implementation
C&C Shockforce Refpack C++ Implementation
File Overview
Magic
RefPack often manifests itself starting with a magic `0x10FB`
Byte | Meaning |
---|---|
`0x10` | Flags |
`0xFB` | Frank Barchard. |
The Uint24 after this magic contains the decompressed size. After this is the LZSS bitstream.
Bitstream Documentation
Coming Soon!
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