Tools/Community:SSX Tricky Level Editor: Difference between revisions

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{{Infobox Tool
== About ==
|title=SSX Tricky Level Editor
This is a level editor designed to open project files generated by the project system uses in the ssx multitool both created by GlitcherOG (AKA. Archy)
|image=SSX Level Editor Screenshot 1.webp
|imagewidth=256px
|developer=[[User:GlitcherOG|GlitcherOG/Archy]]
|license=N/A
|langs=C#
|release=V0.0.4
}}

This is a level editor designed to open project files generated by the project system used in the [[Tools/Community:SSX Multitool|SSX Multitool]].


== Version Release ==
== Version Release ==

=== Version V0.0.5 ===
'''Added'''

- Skybox Rendering

- Model, Material and Instance Loading

- Lightmap Loading

- Patch Render Settings

- PCSX2 Render Bug View

- Rotation Gimzo

'''Changed'''

- Fixed Many Many Bugs

- Fixed Patch Rendering


=== Version V0.0.4 ===
=== Version V0.0.4 ===
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- Project System Loading<br>
- Project System Loading<br>


'''Changed'''
'''Changed'''<br>
- Fixed Many Many Bugs<br>
- Fixed Many Many Bugs<br>
- Removed the ability to load files directly and now go through the project system<br>
- Removed the ability to load files directly and now go through the project system<br>

Latest revision as of 04:54, 22 December 2022

SSX Tricky Level Editor

SSX Tricky Level Editor


Developer(s): GlitcherOG/Archy
Languages: C#
License: N/A
Latest release: V0.0.4

This is a level editor designed to open project files generated by the project system used in the SSX Multitool.

Version Release

Version V0.0.5

Added

- Skybox Rendering

- Model, Material and Instance Loading

- Lightmap Loading

- Patch Render Settings

- PCSX2 Render Bug View

- Rotation Gimzo

Changed

- Fixed Many Many Bugs

- Fixed Patch Rendering

Version V0.0.4

Through much pain and effort the maths to generate the patches has been solved and because of that the proper rendering accurate to how it appears in game has been added.
https://github.com/GlitcherOG/SSX-Tricky-PS2-Level-Editor/releases/tag/V0.0.4

Added
- Point R3C3
- Correct Patch Rendering so it looks as it does in game
- Project System Loading

Changed
- Fixed Many Many Bugs
- Removed the ability to load files directly and now go through the project system
- Texture Library Now only Displays Textures as they can now be edited externally

Note: Levels need to be Extracted through the beta version of my ssx multi tool included with this realese.

Version V0.0.3

More Changes and Updates
https://github.com/GlitcherOG/SSX-Tricky-PS2-Level-Editor/releases/tag/V0.0.3
Added
- Spline viewing/ Editing
- .Big Importing and Exporting
- .map Exporting (Meaning Patches and Spline Names Will stay the same after exporting)
- Notification Bar
- Button to toggle a back background in texture library
- UV Editor
- Movement of objects
- Added Start Emulator Button
- Added Hide Buttons

Changes
- Adding and Removing of Textures
- Fixed Textures Being Dark
- Improved No Light and Lighting System
- Many Bug Fixes
- Fixed Selection not working
- Redone large parts of existing systems to increase performance
- Made it so textures only export on any changes done
- Fixed Patch Style not setting correctly
- Transparent Textures will now display as such in terrain
- Fixed Bug where textures where the wrong way

Version V0.0.2

Was going to wait till ive got uv editing working but since the first version was not the best heres an update Mostly Quality of life changes plus Access to the texture library for the level https://github.com/GlitcherOG/SSX-Tricky-PS2-Level-Editor/releases/tag/V0.0.2

Added
- Texture Library Access
- Exporting and Importing Of Textures
- No Light Mode

Changes
- Improved UI
- Patch Style Dropdown
- Selection Highlighting Fixed
- Fixed Patch Points Being Dark
- Added All Patch Settings
- Made Textboxes go red with invalid selection
- Error Texture if no texture is present

Version V0.0.1

https://github.com/GlitcherOG/SSX-Tricky-PS2-Level-Editor/releases/tag/V0.0.1
Probably a billion issues i dont know about but...
Currently Allows You to edit the type of Terrain, General Shape and Texture
Requires level big archives to be extracted and all the files to be in the same folder