Formats/Common:Refpack: Difference between revisions

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m (C&C implementation was modified and partially rewritten in C++. The original is C and can be found in the PGA Tour '97 source code.)
 
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[http://wiki.niotso.org/RefPack Sims Online Refpack Implementation]
[http://wiki.niotso.org/RefPack Sims Online Refpack Implementation]


[http://download.wcnews.com/files/documents/sourcecode/shadowforce/transfer/asommers/mfcapp_src/engine/compress/ Original Refpack C++ Implementation]
[http://download.wcnews.com/files/documents/sourcecode/shadowforce/transfer/asommers/mfcapp_src/engine/compress/ C&C Shockforce Refpack C++ Implementation]


=== File Overview ===
=== File Overview ===

Latest revision as of 23:44, 16 June 2023

RefPack is a LZSS-like compression algorithm written by Frank Barchard, and used in many EA file formats.

Refpack Implementation

Refpack handler C# by GlitcherOG

RefPack C++ by modeco80

Refpack Rust Implementation

Refpack C# Implementation by Gibbed

Refpack Python Big Extraction by SSX Mapper

Sims Online Refpack Implementation

C&C Shockforce Refpack C++ Implementation

File Overview

Magic

RefPack often manifests itself starting with a magic `0x10FB`

Byte Meaning
`0x10` Flags
`0xFB` Frank Barchard.

The Uint24 after this magic contains the decompressed size. After this is the LZSS bitstream.

Bitstream Documentation

Coming Soon!

Quit bugging me!