105
edits
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eDataFormatType format;
uint32 NumPlayerStarts; //Not Used
uint32 NumPatches;
uint32 NumInstances;
uint32 NumPrefabs;
uint32 NumParticleModels;
uint32 NumTextures; //Not Used
uint32 NumCameras;
uint32 LightMapSize; //Not Used
uint32 PlayerStartOffset; //Not Used
uint32 PatchOffset;
uint32 InstanceOffset;
=== Patch Data ===
<syntaxhighlight lang="c++" line="1">
public struct Patch
{
Vector4 LightMapPoint;
Vector4
Vector4
Vector4
Vector4
Vector4 R3C4;▼
Vector4 R3C3;▼
Vector4 R3C2;▼
Vector4 R3C1;▼
Vector4 R2C4;▼
Vector4 R2C3;▼
Vector4 R2C2;▼
Vector4 R2C1;▼
Vector4 R1C4;▼
Vector4 R1C3;▼
Vector4 R1C2;▼
Vector4 R1C1;▼
Vector3 LowestXYZ;▼
▲Vector4 R4C4;
Vector3 HighestXYZ;▼
▲Vector4 R4C3;
▲Vector4 R4C2;
▲Vector4 R4C1;
▲Vector4 R3C4;
▲Vector4 R3C3;
▲Vector4 R3C2;
▲Vector4 R3C1;
▲Vector4 R2C4;
▲Vector4 R2C3;
▲Vector4 R2C2;
▲Vector4 R2C1;
▲Vector4 R1C4;
▲Vector4 R1C3;
▲Vector4 R1C2;
▲Vector4 R1C1;
Vector4 Point1;▼
▲Vector3 LowestXYZ;
Vector4 Point2;▼
▲Vector3 HighestXYZ;
Vector4 Point3;▼
Vector4 Point4;▼
uint32 PatchStyle;▼
▲Vector4 Point1;
uint16 Unknown1;
▲Vector4 Point2;
uint16 PatchVisablity;
▲Vector4 Point3;
uint16 TextureAssigment;▼
▲Vector4 Point4;
uint16 LightmapID;▼
//Always the same
▲uint32 PatchStyle;
uint32
uint32 Unknown3; ▼
▲uint16 TextureAssigment;
uint32 Unknown4; ▼
▲uint16 LightmapID;
▲uint32 Unknown3;
▲uint32 Unknown4;
}
</syntaxhighlight>
Vector4 Point2;
Vector4 ControlPoint;
Vector4
uint32 PreviousSegment;
uint32 NextSegment;
float PreviousSegmentsDistance;
uint32 Unknown1;
}
</syntaxhighlight>
=== Materials and Material Blocks ===
<syntaxhighlight lang="c++" line="1">
public struct TrickyMaterial
{
public int TextureID;
public int UnknownInt2;
public int UnknownInt3;
public float UnknownFloat1;
public float UnknownFloat2;
public float UnknownFloat3;
public float UnknownFloat4;
public int UnknownInt8;
public float UnknownFloat5;
public float UnknownFloat6;
public float UnknownFloat7;
public float UnknownFloat8;
public int UnknownInt13;
public int UnknownInt14;
public int UnknownInt15;
public int UnknownInt16;
public int UnknownInt17;
public int UnknownInt18;
public int TextureFlipbookID;
public int UnknownInt20;
}
public struct MaterialBlock
{
public int BlockCount;
public int[] MaterialIDS;
}
</syntaxhighlight>
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