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GlitcherOG (talk | contribs) (Pasted in SSH Research Data) |
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=== Overview ===
EA's SSH Texture Files
==== Magic words ====
{| class="wikitable"
|????
|ShpS (SSX On Tour)
|}
== SHPS ==
=== Header ===
{| class="wikitable"
|Gimex Version/Creator Code
|}
=== Texture Entries ===
{| class="wikitable"
|+
!Type
|-
|Char[4]
|Short Name
|-
|UInt32
|Offset
|}
=== Header End ===
{| class="wikitable"
|+
!Type
!Description
|-
|Char[4]
|Group
|-
▲| Type | Description |
|Char[4]
|String?
|}
=== Texture Entry ===
==== Entry Texture Types ====
All shape entries start with a header that looks like this:<syntaxhighlight lang="c++" line="1">
};
</syntaxhighlight>| Chunk Type | Description |
|----------------------|-------------------------------|
If `(type & 0x80) == 1` the data will be compressed with RefPack.
=== Texture Header ===
| Type | Description |
| 32-bit | BGRA8888 Direct Colors |
=== Colour Pallet Header ===
| Type | Description |
After the header is *Width* count BGRA8888 colors.
=== Long Name Header ===
| Type | Description |
|