Formats/Common:BIG
One of EA's archive formats, commonly used (in various forms) in the SSX games.
Tools
File Data
All integers are Big Endian unless stated otherwise.
| Hex | ASCII |
|---|---|
| C0FB | Àû |
| 42494734 | BIG4 |
| 42494746 | BIGF |
Official packing tools identify C0FB as "old 24bit" and BIGF as "old 32bit" respectively.
BIGF/BIG4
| Type | Description |
|---|---|
| UInt32 LE | Big File Size |
| UInt32 | File Count |
| UInt32 | Data Start Offset |
| Type | Description |
|---|---|
| UInt32 | Offset |
| UInt32 | File Size |
| C String | Path |
If the first word of the file data starts with 0x10FB, the file is RefPack compressed.
| Type | Description |
|---|---|
| char[4] | Lumpy version/creator code (e.g: `L218`) |
| uint32 | Lumpy flags (as a bitflag. Unknown) |
This footer contains a tiny bit of debug info about the version of Lumpy (and flags used) used to pack the archive.
C0FB
| Type | Description |
|---|---|
| UInt16 | Data Start Offset |
| UInt16 | File Count |
| Type | Description |
|---|---|
| UInt24 | Offset |
| UInt24 | File Size |
| C String | Path |
Same as BIGF/BIG4?